March 8, 2018
Hello everyone,
We're happy to finally announce that assassins and tricksters are getting some serious love! Prisms and poisons are getting some well-needed improvements and fixes. We are also expanding and adding various options and improving a few other UI elements.
End of Valentine’s Events & Event Quests
We have deactivated Heart drops in the Realms, which means that you will no longer be able to acquire Hearts as drops. However, Quests will remain active until 03/11 for you to turn in Hearts and Love Letters.
If you have not turned in your Dungeon Shards and ORYX Letters yet, make sure to do it before 03/11 as well. After that date, Weekly Dungeon and Monthly Challenge quests for March will be deactivated.
Later this month, we will remove all March tokens and Valentine’s tokens from the game (Hearts, Love Letters, Dungeon Shards & ORYX Letters).
The events were both extended by a week compared to their previously announced duration.
New
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Curse indications are back! Curse now changes the enemy's glow and no longer conflicts with Stasis. There is also a new Curse Indication option to toggle this (under Experimental).
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When an Encounter spawns, all players that fulfill its level requirement receive a quest update.
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HP Bar options have been expanded from Off/On to Off/All/Enemy/Self&Enemy/Self/Ally. The hotkey will only toggle between Off/All, always to Off if any other option is selected.
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Force EXP options have been expanded: Off/On/Self.
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Fame/HP/MP bar text options have been expanded: Off/All/Fame/HP&MP.
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New toggle hotkey for Ally Projectiles (default N, under Graphics).
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New toggle hotkey for Particle Master (default M, under Graphics).
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Moved the Friends button next to the Nexus/Options button.
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Fame Overview: added missing stats and fixed calculation errors.
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Fame Overview: completed dungeons now have their own tab with icons.
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Daily Quest: added tabs (Quests/Events) and visual cleanup. Quest Rewards can also offer a choice now.
Fixes
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Fixed enemies and decoys getting stuck on certain locations.
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Fixed decoys not having the owner's skin applied.
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Fixed targeted grenades and tossed objects ignoring decoys.
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Fixed poison damage color not accurately representing armor pierce.
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Fixed missing HP bars for Haunted Cemetery statues Fate and Glory.
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Fixed throw time error in the Trap of the Vile Spirit tooltip.
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Fixed Gold error when attempting a name change on a new account (via Nexus).
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Disabled moving background on the main menu for better performance and shorter loading times.
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Potentially fixed impassable corridors in the Forbidden Jungle, Snake Pit, Puppet Master's Theatre and Candyland Hunting Grounds.
Balancing
Poisons
General: impact damage, lower duration for faster damage, faster throws and slight MP cost decrease.
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Decreased default throw time for poisons (1.5 -> 0.8 seconds).
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Murky and Plague have their own particle colors.
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Tooltips have been adjusted with more info.
Poison | Tier | MP | Impact Damage | Throw Time | Duration | Dmg/MP | Dmg/Sec |
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Centipede Poison | 0 | -5 | +30 | -0.7 | -2 | +1 | +10 |
Spider Venom | 1 | -5 | +50 | -0.7 | -2.2 | +0.69 | +15.11 |
Pit Viper Poison | 2 | -5 | +80 | -0.7 | -2.4 | +0.52 | +22.19 |
Stingray Poison | 3 | -10 | +110 | -0.7 | -2.6 | +0.98 | +28.22 |
Felwasp Toxin | 4 | -10 | +140 | -0.7 | -2.8 | +0.87 | +33.33 |
Nightwing Venom | 5 | -10 | +180 | -0.7 | -3 | +0.82 | +40 |
Baneserpent Poison | 6 | -10 | +200 | -0.7 | -3 | +0.82 | +35.56 |
Plague Poison | -5 | +16.7 | |||||
Murky Toxin | -5 | +150 | -0.7 | +0.3 | -37.5 | ||
Holly Poison | -10 | +200 | -0.7 | -3 | +0.82 | +35.56 |
Prisms
General: faster decoys, decoys last longer and offensive prisms are more useful.
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Decreased default maximum distance for decoys (10 -> 8).
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Decoy speed now increases with tiers, making it reach its destination sooner. 25% faster at T6.
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Prism of Dire Instability: increased bullet range (4.2 -> 4.5 tiles), added multi hit and 3 additional shots, highly increased decoy speed (1.0 -> 1.5) and decreased decoy duration.
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Ghostly Prism: highly increased explosion damage and radius (40-90 -> 320-480 damage, 2.4 -> 2.8 radius), explosions are also more consistently centered.
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Fixed Heart of Gold Prism behavior and particle effect.
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Tooltips have been adjusted with more info.
Prism | Tier | Duration | Speed | Distance | Total Damage |
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Decoy Prism | 0 | +1 | -2 | ||
Deception Prism | 1 | +1 | +0.05 | -2 | |
Illusion Prism | 2 | +1 | +0.1 | -2 | |
Hallucination Prism | 3 | +1.5 | +0.15 | -2 | |
Prism of Figments | 4 | +2 | +0.2 | -2 | |
Prism of Phantoms | 5 | +2.5 | +0.25 | -2 | |
Prism of Apparitions | 6 | +2.5 | +0.25 | -2 | |
Prism of Dancing Swords | +1 | +0.1 | -2 | ||
Ghostly Prism | -0.8 | +2010 | |||
Prism of Dire Instability | -1 | +0.5 | -3 | +780 | |
Brain of the Golem | +1 | ||||
Ornamental Prism | +2.5 | +0.25 | -2 | ||
Heart of Gold Prism | +1 | -0.1 | -2 |
Other
Dirk of Cronus
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Rate of Fire: 100% -> 90%
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Damage: 105-210 -> 130-250
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Wisdom Bonus: 4 -> 6
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Range: 4.48 -> 4.5
Etherite Dagger
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Rate of Fire: 109% -> 110%
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Damage: 115-215 -> 110-215
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Shot Speed: 190 -> 160
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Range: 3.99 -> 3.84
New Etherite vs. New CDirk: https://i.imgur.com/0GGTLl0.png
Fame Bonus and Feed Power
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Resurrected Warrior's Armor: 4% -> 5%, 500 -> 900
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Plague Poison: 4% -> 6%, 450 -> 1000
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Doku No Ken: 4% -> 5%, 500 -> 800
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Tablet of the King's Avatar: 5% -> 6%
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Spectral Cloth Armor: 2% -> 5%